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Reply to Re: Dink RTS tech demo

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June 5th 2019, 03:43 PM
spike.gif
Not very easily. I think you have to create a missile sprite, and use a loop to make it follow the enemy's x and y coordinates. With sp_brain_parm, you can make it so that the missile doesn't damage the monster itself, but only other sprites.

Also, I've tried the "MouseDink dev's demonstration" where i saw that you can control the cursor sprite by the mouse, not by arrow keys.

Set Dink's brain to 13. I think you can still control Dink by arrows keys, but also with the mouse.