The Dink Network

Reply to Re: New Dev File: Push and Pull

If you don't have an account, just leave the password field blank.
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
March 10th 2019, 06:07 AM
Jester Male Australia
You feed the madness, and it feeds on you. 
"I've tested this new dev file on the v1.08, it did exhibit a bit of performance issues when using the pull function. Sometimes the game would crash after attempting to pull the objects by pressing and holding P when you are not close enough to the object. There's a glitch where dink doesn't return to his idle and walking sprites after using the push and pull functions, but it turns out that it ends up on showing a push sequence instead of an idle sequence when you move away from the object. As a result, dink walks with a static push sprite."[/i]

As mentioned above. These bugs have all been fixed, I have not released the update yet, as I am adding a couple of other improvements first.

Thanks for testing tho!