Reply to Re: New Dev File: Push and Pull
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"I've tested this new dev file on the v1.08, it did exhibit a bit of performance issues when using the pull function. Sometimes the game would crash after attempting to pull the objects by pressing and holding P when you are not close enough to the object. There's a glitch where dink doesn't return to his idle and walking sprites after using the push and pull functions, but it turns out that it ends up on showing a push sequence instead of an idle sequence when you move away from the object. As a result, dink walks with a static push sprite."[/i]
Hi.
As mentioned above. These bugs have all been fixed, I have not released the update yet, as I am adding a couple of other improvements first.
Thanks for testing tho!
Hi.
As mentioned above. These bugs have all been fixed, I have not released the update yet, as I am adding a couple of other improvements first.
Thanks for testing tho!