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Reply to Re: Changing status bars mid-game

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November 29th 2018, 05:34 AM
dinkdead.gif
Wow. Ok, I'll try that. But but why then does it work when used from the beginning?

Also, even when using init, the "magic loading" shows with the new stat-06.bmp. It's only draw_status which kills it, but at that point the bmp in question is already drawn.