Reply to Re: The Intro-duck-tion
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I agree with redink1 that sp_base_walk() values should always end in zero. And he is certainly right about say_top() not being valid. About the only thing I'd add here is that I think you need to assign a brain to &narr if functions like sp_base_walk() and sp_speed() are going to do anything (assuming you unfreeze your narrator later).
I'd change your code to look like this:
I'd change your code to look like this:
void main( void )
{
sp_nodraw(1,1);
wait(1);
freeze(1);
int &narr = create_sprite(143,231,0,343,4);
sp_brain(&narr, 16);
sp_base_walk(&narr, 340);
sp_speed(&narr, 1);
freeze(&narr);
say_stop("Erm...", &narr);








