Reply to Choices in life and in choice menus
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Gotta admit, recent activity brought me back that itch to make something...
Gotta admit, having several different ideas in head is great, but realizing them in a dmod is hard, and not because of scripting or hardness.
So, I'm in no position to test this, so please let me know if this is possible. I'll need a little bigger choice menu which has different choices depending on some &dumb_and_overly_longly_named_variable. So far, I've been doing things like this:
As you can see, this is long and stupid and messy. Lionel Messi. My question, will this work:
If the answer is no, I blame Shevek
Gotta admit, having several different ideas in head is great, but realizing them in a dmod is hard, and not because of scripting or hardness.
So, I'm in no position to test this, so please let me know if this is possible. I'll need a little bigger choice menu which has different choices depending on some &dumb_and_overly_longly_named_variable. So far, I've been doing things like this:
void talk( void ) { if (&dumb_and_overly_longly_named_variable == 1) { choice start(); "Choice #1" "Choice #2" choice end(); if(&result==1) { //random crap 1 } if(&result==2) { //random crap 2 } } if (&dumb_and_overly_longly_named_variable == 2) { choice start(); "Choice #1" "Choice #2" "Choice #3" //now I have more choices choice end(); if(&result==1) { //random crap 1 } if(&result==2) { //random crap 2 } if(&result==3) { //random crap 2 //now I've chosen those choices } } }
As you can see, this is long and stupid and messy. Lionel Messi. My question, will this work:
void talk( void ) { choice start(); "Choice #1" "Choice #2" if(&dumb_and_overly_longly_named_variable == 2) { "Choice #3" } choice end(); if(&result==1) { //random crap 1 } if(&result==2) { //random crap 2 } if(&result==3) { //random crap, but much more observable for the poor soul that produced it, and has to deal //with it } }
If the answer is no, I blame Shevek