Reply to Re: Recondite Twenty-Eight: The Sixth Day
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@LeprochaUn:
This method would ensure that everyone gets to add to it, and [fewer] conflict errors will pop up because only one person will be working on it at a specific time.
It would still be possible for conflict errors of various types to come about(*), but your approach would certainly reduce the chances for them.
(*) For example: Someone could assume a certain behavior for a certain sprite (call it sprite X) as a "¤t_sprite" in it's script in a screen when Dink enters and another could override that behavior as a result of some changes that they make when assigning a new script to the screen as a whole or even through some incompletely tested changes to the original sprite X script.
This method would ensure that everyone gets to add to it, and [fewer] conflict errors will pop up because only one person will be working on it at a specific time.
It would still be possible for conflict errors of various types to come about(*), but your approach would certainly reduce the chances for them.
(*) For example: Someone could assume a certain behavior for a certain sprite (call it sprite X) as a "¤t_sprite" in it's script in a screen when Dink enters and another could override that behavior as a result of some changes that they make when assigning a new script to the screen as a whole or even through some incompletely tested changes to the original sprite X script.