Reply to Re: a work in progress: "All that GLITTERS"
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@Marpro (regarding screenshots): Thank you for your kind words. I hope you enjoy the game too.
@toof (regarding new ideas in gameplay): First, let me say that for much of the dmod, I borrow generously from other dmods and the Dev section of the Dink Network. Aside from that though, I think that I have added one or two ideas that are (at least a little) unique in dmod history. I don't want to give away too much, but the short answers would be... (1) an intelligent weapon that Dink must contend with, (2) moral questions of a significant nature (dealt with in the superficial manner that role playing games really require) and (3) the realization that being in a dangerous location at night will require special precautions and some careful planning.
@toof (regarding new ideas in gameplay): First, let me say that for much of the dmod, I borrow generously from other dmods and the Dev section of the Dink Network. Aside from that though, I think that I have added one or two ideas that are (at least a little) unique in dmod history. I don't want to give away too much, but the short answers would be... (1) an intelligent weapon that Dink must contend with, (2) moral questions of a significant nature (dealt with in the superficial manner that role playing games really require) and (3) the realization that being in a dangerous location at night will require special precautions and some careful planning.