Reply to Re: Dink HD - Good Shadows Patch
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Ahhh, I see. I found some nice 'convenience' methods that basically try to convert any image to RGB / RGBA to support any of the weird palette types. I was able to figure out 4-bit palettes, but 2-bit were giving me trouble. I also added support for grayscale pngs.
http://www.redrecondite.com/dinkhd/PngFix.patch CC0
There's still that weird issue that when Pic Smoothing is on, there is a very subtle outline around sprites that doesn't appear with BMPs. It's really odd. It's like OpenGL thinks that this surface is 'different', but it shouldn't be able to tell the difference between a surface that came from a png or a bmp. I feel like I missed setting a member variable.
http://www.redrecondite.com/dinkhd/PngFix.patch CC0
There's still that weird issue that when Pic Smoothing is on, there is a very subtle outline around sprites that doesn't appear with BMPs. It's really odd. It's like OpenGL thinks that this surface is 'different', but it shouldn't be able to tell the difference between a surface that came from a png or a bmp. I feel like I missed setting a member variable.