Reply to Re: Dink HD - Good Shadows Patch
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Cool - ok, the problem is the .png loader doesn't know how to properly read 2bit (middle piece of the dialog background.. it's PNG_COLOR_TYPE_GRAY, so it might be 1 bit actually) or 4bit (\graphics\lands\grass\grass-04.png) images. (your converter chooses 4 bit if it's 16 colors or less, probably)
So a fix would be to force 8 bit when doing your conversion to png and just ignore those formats, or fix the loader.
I committed a few small changes - png loader now respects the "checkboard fix" flag, and no longer crashes if a surface failed to load. (it will still assert in debug mode and look crazy though!)
So a fix would be to force 8 bit when doing your conversion to png and just ignore those formats, or fix the loader.
I committed a few small changes - png loader now respects the "checkboard fix" flag, and no longer crashes if a surface failed to load. (it will still assert in debug mode and look crazy though!)