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Reply to Re: Time to discuss 1.07 compatibility and the future of Dink

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September 19th 2017, 08:32 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I think the goal is to get DinkHD updated to try to fix as many bugs as possible, and to improve how D-Mods are installed.

As you've seen, Seth is a game programmin' mad man. He doesn't sleep. He just fixes bugs and releases new versions of DinkHD.

So, if there's any bugs with v1.08, or DinkHD, Seth seems like he's more than happy to try to fix them in DinkHD. We just need to report the issues in a way that he can reproduce them. Seth isn't going to be actively developing DinkHD forever, so we have a fairly small window of time to give him as many bug reports as possible.

As for the future defacto standard for Dink: as Seth hinted at in his original post, one thing that we're going to try to do is to use DinkHD so you can play Dink or any D-Mod right from your (modern) web browser here at The Dink Network. Any operating system. No plug-ins. No installing necessary. That would make it possible for almost anyone to play with zero effort.

This isn't a crazy pie-in-the-sky dream either: a couple years ago Seth created a proof of concept that worked really well (albeit some issues with sound speeds and midi playback).