Reply to Re: Help me make DinkHD better
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redink1: Woot, glad it compiles for you! Oh, I bet I know why it's building the iPhone emulation version. I've added this to the programmer readme:
* By default, Proton SDK's main.cpp is setup to compile for iPhone most likely. Assuming you'd rather not have an iPhone build, search the project for "//WORK: Change device emulation here" and right under that,
change it from string desiredVideoMode = "iPhone Landscape"; or whatever it was to "string desiredVideoMode = "Windows"; instead. (this is where you can emulate many devices and sizes)
Also, you should update both the proton sdk and DinkHD dirs, I just committed more fixes. Still working my way through the Bloop's Purpoise issues, but it's looking a lot better now.
* By default, Proton SDK's main.cpp is setup to compile for iPhone most likely. Assuming you'd rather not have an iPhone build, search the project for "//WORK: Change device emulation here" and right under that,
change it from string desiredVideoMode = "iPhone Landscape"; or whatever it was to "string desiredVideoMode = "Windows"; instead. (this is where you can emulate many devices and sizes)
Also, you should update both the proton sdk and DinkHD dirs, I just committed more fixes. Still working my way through the Bloop's Purpoise issues, but it's looking a lot better now.