The Dink Network

Reply to List of hard-coded Dink.ini sequences

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 10th 2017, 01:52 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
I went looking a while back and couldn't find a good list of graphical sequence numbers that are required by the engine to function. I went looking through the source and found a whole bunch but gave up because they were scattered around everywhere.

10, 181, 182, 183, 185, 190, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 12, 14, 16, 18, 20, 21, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 111, 113, 117, 119, 121, 123, 127, 129, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 41, 43, 47, 49, 30, 52, 53, 54, 442, 451, 495

Here's the list that I made which isn't great and may include seqs that aren't necessary and maybe misses a few compulsory ones as well. This includes stuff such as the player character in slot 70-80 along with the various "brains" such as duck and pig. Pretty much all of what's in INTER (for the interface) is required as well.