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June 12th, 06:16 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Within 60 days (or much less, depending on how things go) I'll be releasing
the much anticipated sequel to "The Last Quest (part 1): The Oraculum". I highly
recommend that you play part 1 of the series before you play part 2.

In scope I can tell you that about half of the 768 screens are mapped as part of the game. While nothing like the magnum opus of "The Dark Avilan" in terms of script count, I can tell you that part 2 of this series contains more than 180 scripts, and has an interesting story line and some challenging game play. You should be able to finish out at a score of 80% or better if you "do everything right". If you score 100%, there is a little fun screen reward at the end of the game.

Also, this adventure is rather a bit different from most Dink Adventures,though it still contains our hero, it also deals with his angst and self doubt. Once again though, Dink must pull himself together and save the world.

It has some interesting new graphics, exploits many of the other graphic work done by those who have made many dmods before me and also includes dozens of amusing sound effects as well as some exciting animations.

The game action takes place mostly in an abandoned location known simply as the "Lonely Isle", though as Martridge points out when explaining Dink's mission to him, "the very purpose of your life (and by extension our entire world) is at stake". In fact, if nothing else, "the right half of the universe" seems to be in jeopardy this time.

Of course, no Dink game is complete without a bit of humor here and there for our favorite former pig farmer and known duck murderer.

Anyway, I hope you all enjoy it and I SINCERELY hope it is not truly "The Last
Quest" of Dink Smallwood.

Like part 1, I'll be releasing it in several test versions before 60 days are
up, and will probably patch any known serious flaws that are initially
reported. Also, I'll be happy to add more notes to the walkthru.txt if some
things seem too hard to do. Right now, I am in the last stages of developer
testing and am making a few tweaks and adjustments here and there.