Reply to Re: The history of The Dink Network
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In my experience it can mean both and either. In other words, we can (for example) use 16 bit graphics on a 32 bit processor base when running Dink on a modern system.
Or we could consider the 8 bit graphics of the Atari 2600 console on it's 8 bit 6502 processor.
Or we could consider the 8 bit graphics of the Atari 2600 console on it's 8 bit 6502 processor.