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July 5th 2016, 02:57 AM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
it shouldn't have anything to do with the frame rate. the project files are a bunch of clips from a game and i have a separate, uninterrupted audio file i'm trying to match the clips with. thing is, in one of the clips, it is impossible to sync the whole thing. it's seriously like some sort of unnatural occurrence.

one part has me reacting to dying for no reason. sometime later, i give a warning that a platform is about to drop. if one of those parts is synced to a point where it makes sense and seems accurate, the other is like, 15 seconds apart. other clips aren't like that. if there's a part where i can match up a reaction to the game footage, it works somewhat well. but that one clip...it's like it should be extensively studied because there's something wrong with its existence as a whole. there some temporal fluctuation that happens somewhere where 15 seconds of time are thrown off balance.

and there's no way that i'm 15 seconds too late or too early. there's just something wrong.