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Reply to Re: I HAVE been working on a dmod BUT..

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February 20th 2016, 09:18 AM
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metatarasal
Bard He/Him Netherlands
I object 
I just know that open worlds are a ton of work, I dabbled with them in my project and it is just a ton of work. More linear RPGs are much less work, are easier to write good stories for, are easier to balance and easier to debug. Open worlds are also much more difficult to make and take a lot of self-dicipline, this is mostly because working on something that is continously unfinished until the very last moment requires a lot of things to keep track of and a lot of abstraction.

On the other hand, while a fully linear rpg is much easier to make, it is also much less interesting. A bit of openness makes DMODs come to live, just keep the world size manageable. Of course how large is still manageable for you is impossible for me to say. But apparently you think the DMOD is pretty good:

Don't believe it is just some crap talk I'm saying because I really liked the way it turned out.

If you believe that, follow your heart. You're in a much better position to judge than me.