Reply to Re: Novashell
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However, there does come a point where you find yourself asking Why? WHY am I trying to do this thing on the Dink Engine, when I could be using something that's actually designed for it?
Because people are too lazy to learn a "proper" language when they already know DinkC (sorta). Novashell might lack userfriendly examples, but it uses Lua scripting (which is common in many games) and there are plenty of guides for lua out there.
Because people are too lazy to learn a "proper" language when they already know DinkC (sorta). Novashell might lack userfriendly examples, but it uses Lua scripting (which is common in many games) and there are plenty of guides for lua out there.