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I always saw Novashell as how Seth would have made the Dink engine if he had the knowledge back in the 90s of how to do things properly as well as the CPU power.
The main problems with it were a deficiency of documentation along with no libraries available to do simple things like choice menus and other things than were the staple components of Dink. I was considering writing a dink.lua file that would contain a lot of Dinkc commands for Novashell but it just got too difficult.
Anyone can take Dink's graphics and put them into a different engine and make a game out of it though. It would be interesting to have a "DMOD Competition" in which everyone makes something that doesn't use the Dink engine.
The main problems with it were a deficiency of documentation along with no libraries available to do simple things like choice menus and other things than were the staple components of Dink. I was considering writing a dink.lua file that would contain a lot of Dinkc commands for Novashell but it just got too difficult.
Anyone can take Dink's graphics and put them into a different engine and make a game out of it though. It would be interesting to have a "DMOD Competition" in which everyone makes something that doesn't use the Dink engine.