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I just had a "what the hell???" moment when you couldn't control dink.
But maybe I was unfair to judge by the standard of normal dmods.
Well I made that dmod in a similar fashion towards The Savebot Massacre.
I don't really care for the dmod itself, but I like the style in which it was made.
I like the idea of making dmods that seem more like a movie. If/when I release more Epoch & Aeon games they'd pretty much just be long cutscenes. Probably end up like a Tell-Tale game without choices. So basically every now and then you'd get to walk around and examine stuff but for the most part you'd just be watching.
I don't like feeling like I have to follow a certain standard, and that happened when I was making the first E&A. I felt like it *needed* gameplay. So I forcefully shoved that fetch quest into it and I really regret that. It feels really unnatural and has brought shame upon an otherwise decent beginning of a story. All I want to do is tell a story, so I don't need gameplay for that. In fact gameplay can/will actually detract from that. If I can naturally throw gameplay into them I will, but I'm not going to put in gameplay elements just to have them.
Maybe I should just make dmods rather than making comments.
Keep making comments and writing reviews.
But maybe I was unfair to judge by the standard of normal dmods.
Well I made that dmod in a similar fashion towards The Savebot Massacre.
I don't really care for the dmod itself, but I like the style in which it was made.
I like the idea of making dmods that seem more like a movie. If/when I release more Epoch & Aeon games they'd pretty much just be long cutscenes. Probably end up like a Tell-Tale game without choices. So basically every now and then you'd get to walk around and examine stuff but for the most part you'd just be watching.
I don't like feeling like I have to follow a certain standard, and that happened when I was making the first E&A. I felt like it *needed* gameplay. So I forcefully shoved that fetch quest into it and I really regret that. It feels really unnatural and has brought shame upon an otherwise decent beginning of a story. All I want to do is tell a story, so I don't need gameplay for that. In fact gameplay can/will actually detract from that. If I can naturally throw gameplay into them I will, but I'm not going to put in gameplay elements just to have them.
Maybe I should just make dmods rather than making comments.
Keep making comments and writing reviews.