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How does this work?
void load_tile(string[191] tile_bmp, int tile_index);
load_tile replaces the tiles at tile_index with tile_bmp.
I've been trying to use this command but I can't seem to get it to work.
I've tried simply loading the tiles. I've tried loading the tiles then drawing the screen. I've tried loading the tiles then saving and loading the game. I've tried writing the load_tile() line every which way. Nothing has worked.
Can someone please provide an example script in where load_tile does indeed replace tiles?
void load_tile(string[191] tile_bmp, int tile_index);
load_tile replaces the tiles at tile_index with tile_bmp.
I've been trying to use this command but I can't seem to get it to work.
I've tried simply loading the tiles. I've tried loading the tiles then drawing the screen. I've tried loading the tiles then saving and loading the game. I've tried writing the load_tile() line every which way. Nothing has worked.
Can someone please provide an example script in where load_tile does indeed replace tiles?