Reply to Re: So, Valve made a option to sell mods with money at Steam Workshop
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It's definitely community-splitting to do it NOW, on a game that's had only free mods for many years and that's nearing the end of its life, as far as actively developing mods for it goes. I guess it's primarily a trial run, to gauge the profitability and public reception of paid mods. Okay, only the profitability, and public reception insofar as it affects the profits. But if/once they do it for Fallout 4, it'll be a different playing field from the start.
If I'm going to pay a modder, it will be by choice and through a donation link. I will not risk paying for a mod and having it screw up somewhere along the road. Even if a mod works, an update could destroy it. It's just not worth it.
If paid mods become a common thing, I imagine I'll be pirating most of them rather than paying.
Even with rampant mod piracy, though, I'm certain paid mods will make more profit for the authors than what free mods which you can donate to make.
The pay-what-you-want model could work, maybe, with the minimum prize set to zero? That's kind of like donations, but it's more effective at guilting buyers into giving some money to the developer, rather than paying nothing.
If I'm going to pay a modder, it will be by choice and through a donation link. I will not risk paying for a mod and having it screw up somewhere along the road. Even if a mod works, an update could destroy it. It's just not worth it.
If paid mods become a common thing, I imagine I'll be pirating most of them rather than paying.

The pay-what-you-want model could work, maybe, with the minimum prize set to zero? That's kind of like donations, but it's more effective at guilting buyers into giving some money to the developer, rather than paying nothing.