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Reply to Re: disable_all_sprites() and its uses

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April 24th 2015, 09:14 AM
spike.gif
The command is bugged too; it doesn't always even get rid of all the ordinary sprites.

You can use sp_disabled(&sprite,0) to enable some sprites. That might be useful in some specific circumstances?

I don't think I've ever used sp_disabled at all. It would be great if it completely shelved a sprite in the middle of what it was doing, to be enabled later. As it is, though, there rarely seems to be a point in using sp_disabled over sp_nodraw or sp_active.