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Reply to Re: Crazy Old Tim Plays All the Rest of the D-Mods

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February 1st 2015, 04:58 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I'd say that COTPATD significantly inspired Revolution in several ways, including dumping the entire 374 Midi pack into it (on several occasions, you mentioned how much of an influence it had on D-Mods, which I wouldn't have concluded on my own), adding the percent complete display (which you had mentioned as a nice way of motivating people to play to the end), and the easy difficulty (as a response to your Initiation write-up, I really didn't want the game to be impossible to finish, and I erred on the side of caution).

I really wanted to put as many 'revolution' (i.e. ending where you began, 360 degrees) motifs into the game as possible. There's already the concept of a 'run', where the end result (whether winning or losing) is the same title screen. Reaching Level 32 gives you the pig feed (the first item Dink ever receives). Even the plot doesn't really make any progress; it essentially ends the way the original End of Time did, with Dink outcast and outmatched. So it felt appropriate to finally end with something that tied back into the original game. I did write the ending dialog with you in mind, but not solely; it's also a discussion between two halves of myself, the builder and the player. Mix all that together with a bit of midlife melancholy, and Tada!

I do feel the sentiment is probably a bit misplaced (it's quite possible to play games for pure fun, and not as a distraction from the real world of pig farming), but ah well