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Reply to Re: Crazy Old Tim Plays All the D-Mods of 2010

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December 31st 2014, 08:56 PM
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A Disembodied Sod 
Historical Hero is still very much a practice D-Mod for me, as weird as it sounds. After the virus on my computer, I just one evening started randomly mapping for fun, wanting to improve my mapping skills and trying to make as realistic a world as I could at the time, cause I felt my previous D-Mods' maps had felt too much like straightforward "tubes". Then I decided I'm just gonna make it an Epic, and come up with any sorta plot that pops into my mind. That's why the main story feels like a clusterduck. The 100% thing and the side-quests were inspired by San Andreas. Especially the girlfriend thing, which is just silly. One thing I like about HH1 is the house-buying thing. It's something I couldn't really include in HH2 in the same fashion. That's the only thing I feel HH1 beats the sequel at.

I can totally see why you'd enjoy a D-Mod like The Three Amulets more than HH1. Looking back, I don't like HH1 very much. It has a lot of problems and while it isn't totally awful, it's very rough around the edges. I also now question whether it even actually qualifies as an Epic or not, as the main story isn't that long. I guess it does, in all its aspects, beat the size of the original game though, which is the requirement. One thing I do think the D-Mod succeeds at, is when you're playing it for the first time, it does create that nice feeling of "wanting to unlock the next area" and makes it fun when you do reach a new town, imo. I think it's cool that you can look at the map and always see your exact goal, and see how you're making progress. Also sorta makes you know from the beginning how long of a D-Mod you can be expecting.

EDIT: Just a heads up: You probably wanna fix that part where it says "Cloud Castle 3".