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I created a new 'map editor' a few weeks ago, and after fixing a pesky bug, it is in pretty good shape.
It is not a screen-driven editor like Dinkedit or WDE, but rather a grid-based editor for seeing all sprites and their properties, so you can fix or update things quickly.

Annoyed that you accidentally had Vision 1 set for several screens of sprites? With this, you can change those values back to 0 pretty quickly.
Eventually, I might add the ability to perform 'macro' operations (like find-all-sprites-with-sequence-65-and-set-nohit-to-1), but today it lets you do that manually. To do the things I wanted it to do, I just modified the source directly instead of creating a user-friendly way of doing it.
Includes full source (C#).
Definitely use at your own risk - it does make backups of your dink.dat and map.dat, but you should also make your own backups just in case.
http://www.redrecondite.com/MapEditorOfIntricacy.zip
It is not a screen-driven editor like Dinkedit or WDE, but rather a grid-based editor for seeing all sprites and their properties, so you can fix or update things quickly.

Annoyed that you accidentally had Vision 1 set for several screens of sprites? With this, you can change those values back to 0 pretty quickly.
Eventually, I might add the ability to perform 'macro' operations (like find-all-sprites-with-sequence-65-and-set-nohit-to-1), but today it lets you do that manually. To do the things I wanted it to do, I just modified the source directly instead of creating a user-friendly way of doing it.
Includes full source (C#).
Definitely use at your own risk - it does make backups of your dink.dat and map.dat, but you should also make your own backups just in case.
http://www.redrecondite.com/MapEditorOfIntricacy.zip