Reply to Re: Crazy Old Tim Plays All the DMODs of 2006
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but no DMOD ever worked around the "talking to nothing" messages.
I think somebody actually released a dev file addressing that problem, but I can't remember what the hell it was called. Essentially, it was adding a large invisible sprite covering the entire screen, so that when you "talk to nothing", you're actually talking to that sprite. A shame if nobody never used it, it worked quite well.
About 'The Quest', I really like that dmod. There's something about the author's apathetic sense of humour that appeals to me. Even the dmod's name sounds like something he basically just brushed off. "What should I name this dmod? I can't think of anything. The Quest."
I think somebody actually released a dev file addressing that problem, but I can't remember what the hell it was called. Essentially, it was adding a large invisible sprite covering the entire screen, so that when you "talk to nothing", you're actually talking to that sprite. A shame if nobody never used it, it worked quite well.
About 'The Quest', I really like that dmod. There's something about the author's apathetic sense of humour that appeals to me. Even the dmod's name sounds like something he basically just brushed off. "What should I name this dmod? I can't think of anything. The Quest."