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November 4th 2014, 06:53 PM
spike.gif
Looks fine to me. Do the item-w graphics show up in the editor? All slots until the 25th frame have to exist, you can't have empty slots in the middle. Also, with the way you've written it in the dink.ini, those graphics should be called "item-w01.bmp", "item-w02.bmp", etc. (instead of item-w-01.bmp, like graphics in the original game are written)