Reply to Re: How to handle a foreign language in a d-mod?
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Some good ideas there metatarasal. I don't think making it change between playthroughs is something I'd be concerned with (It's not actually that big a part of the d-mod), but that does sound interesting if one wanted to make a story with this as the major focus.
But the device of leaving a few words untranslated sounds like something I might be able to use.
But the device of leaving a few words untranslated sounds like something I might be able to use.