Reply to Re: More bugs I'm afraid
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Having a quick run at it, I can see 2 issues:
- s2-vine.c doesn't seem to desactive itself properly: if I talk again to the rock where the vine stood (without leaving the screen), Dink says again "I think these are vines." and more importantly increments the "uni5" var again.
- n-night scripts are piling up and taking all 250 vars eventually (I see there's no kill_this_task() there) - at that point the game begins to seriously break with no more lantern effect and such.
- s2-vine.c doesn't seem to desactive itself properly: if I talk again to the rock where the vine stood (without leaving the screen), Dink says again "I think these are vines." and more importantly increments the "uni5" var again.
- n-night scripts are piling up and taking all 250 vars eventually (I see there's no kill_this_task() there) - at that point the game begins to seriously break with no more lantern effect and such.