Reply to Re: Exact wait();
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Alright, so your code above could be re-written this way:
I did quickly test this, but only to make sure it works at all. I can't promise it's any more accurate, though I think it should be.
void main ( void ) { int &hrt = create_sprite(50, 350, 0, 52, 1); int &now; int &then = sp_attack_wait(&hrt, -1); beat: sp_size(&hrt, 100); loopa: wait(10); &now = sp_attack_wait(&hrt, -1); &now -= &then; if (&now < 2000) goto loopa; &then += 2000; sp_size(&hrt, 140); loopb: wait(10); &now = sp_attack_wait(&hrt, -1); &now -= &then; if (&now < 2000) goto loopb; &then += 2000; goto beat; }
I did quickly test this, but only to make sure it works at all. I can't promise it's any more accurate, though I think it should be.