Reply to Re: Exact wait();
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Alright, so your code above could be re-written this way:
I did quickly test this, but only to make sure it works at all. I can't promise it's any more accurate, though I think it should be.
void main ( void )
{
int &hrt = create_sprite(50, 350, 0, 52, 1);
int &now;
int &then = sp_attack_wait(&hrt, -1);
beat:
sp_size(&hrt, 100);
loopa:
wait(10);
&now = sp_attack_wait(&hrt, -1);
&now -= &then;
if (&now < 2000)
goto loopa;
&then += 2000;
sp_size(&hrt, 140);
loopb:
wait(10);
&now = sp_attack_wait(&hrt, -1);
&now -= &then;
if (&now < 2000)
goto loopb;
&then += 2000;
goto beat;
}I did quickly test this, but only to make sure it works at all. I can't promise it's any more accurate, though I think it should be.






