Reply to Re: D-Mod Contest Interest?
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For #2, as we've all discussed before, at length, the D-Mod categories are not well-defined. One person's romp could be someone else's quest. I agree with your intent, though, and we should try to limit the quantifiable elements (like number of screens and/or scripts). The Alternative Hero D-Mod contest had a limit of 60 screens, I think, and that directly influenced the design and structure of COE and Lyna's Story.
Well, it's not that hard to determine what's a Romp and what's not. As long as it takes the common player under an hour to complete. That shouldn't be too hard for the author to figure out. Point is that the author won't start purposely creating a D-Mod that'd take everyone over an hour. Of course, we can add a limit of screens to this as well. I actually don't think that's a bad idea at all, as long as it's not too ridiculous and strict. Say, 60 screens and you can go 15 over that if you absolutely need to.
For #1, I think the longer deadlines usually result in lack of participation, because most people are procrastinators, and usually put off work until the last minute (when it is actually required). I'd prefer 2 months (particularly the next two months, as some people will have more time off work/school at the end of December thanks to Christmas).
While I understand your point of view, I've seen Dink contests die far too many times in the reent years, because of this exact perception. Personally speaking, I'd probably have to drop out if the deadline was reduced to that. I just don't have enough time these days to create a D-Mod (even a Romp) in such a short time, and judging by past contests, neither do most people here. While 6 months may create procrastination, let's face it, people will procrastinate anyway, no matter what the deadline is. When I hear I have such short time to make a D-Mod, my motivation to enter the contest immediately drops altogether, and so do many other people's. While with a longer deadline, I at least have the motivation to try to race the deadline. Besides, it's better that people procrastinate 3 months, and work on their D-Mod for another 3, than procrastinate 2 months and notice the deadline flew by already.
Well, it's not that hard to determine what's a Romp and what's not. As long as it takes the common player under an hour to complete. That shouldn't be too hard for the author to figure out. Point is that the author won't start purposely creating a D-Mod that'd take everyone over an hour. Of course, we can add a limit of screens to this as well. I actually don't think that's a bad idea at all, as long as it's not too ridiculous and strict. Say, 60 screens and you can go 15 over that if you absolutely need to.
For #1, I think the longer deadlines usually result in lack of participation, because most people are procrastinators, and usually put off work until the last minute (when it is actually required). I'd prefer 2 months (particularly the next two months, as some people will have more time off work/school at the end of December thanks to Christmas).
While I understand your point of view, I've seen Dink contests die far too many times in the reent years, because of this exact perception. Personally speaking, I'd probably have to drop out if the deadline was reduced to that. I just don't have enough time these days to create a D-Mod (even a Romp) in such a short time, and judging by past contests, neither do most people here. While 6 months may create procrastination, let's face it, people will procrastinate anyway, no matter what the deadline is. When I hear I have such short time to make a D-Mod, my motivation to enter the contest immediately drops altogether, and so do many other people's. While with a longer deadline, I at least have the motivation to try to race the deadline. Besides, it's better that people procrastinate 3 months, and work on their D-Mod for another 3, than procrastinate 2 months and notice the deadline flew by already.
