Reply to Re: Exact wait();
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Nope.
Test:
I was thinking of implementing the beat in the hearts frames and set it on repeat,time it with sp_timing, play a sound every frame when about two seconds have passed. But that's lame!

Test:
void main ( void ) { int &hrt = create_sprite(50, 350, 0, 52, 1); sp_timing(&hrt, 1); beat: sp_size(&hrt, 100); wait(2000); sp_size(&hrt, 140); wait(2000); goto beat; }
I was thinking of implementing the beat in the hearts frames and set it on repeat,time it with sp_timing, play a sound every frame when about two seconds have passed. But that's lame!