Reply to Re: Exact wait();
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Nope.
Test:
I was thinking of implementing the beat in the hearts frames and set it on repeat,time it with sp_timing, play a sound every frame when about two seconds have passed. But that's lame!
Test:
void main ( void )
{
int &hrt = create_sprite(50, 350, 0, 52, 1);
sp_timing(&hrt, 1);
beat:
sp_size(&hrt, 100);
wait(2000);
sp_size(&hrt, 140);
wait(2000);
goto beat;
}I was thinking of implementing the beat in the hearts frames and set it on repeat,time it with sp_timing, play a sound every frame when about two seconds have passed. But that's lame!







