Reply to Re: Crazy Old Tim Plays all the DMODs of 2004
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"The only way to get pretty much anything but the standard enemy death stuff working via the die procedure, is to immediately have it spawn to another script."
Or you can just put this at the start of the die procedure and then run everything as normal:
then just kill_this_task(); after everything else if you still want the script die.
Or you can just put this at the start of the die procedure and then run everything as normal:
sp_brain(¤t_sprite, 0); //seq and frame for dead sprite, in this case it's a knight. sp_seq(¤t_sprite, 295); sp_frame(¤t_sprite, 1);
then just kill_this_task(); after everything else if you still want the script die.