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Reply to Re: Moving and button press

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August 30th 2014, 07:55 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Only solution I can think to this is to make Dink invisible, build temporary hardness around him (assuming you don't want the player to be able to walk around) and then use a "fake" for the walking Dink. I'm not sure how good this would end up looking, but it's the only way I can think of to make this at least somewhat possible.