Reply to Re: variables
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I pulled it out of the DinkC Reference v3.1.
Anyway, its quite easy to verify. The save game format sets aside 4 bytes for the value of each variable. Each byte can hold up to 16 values. So 4^16 is 4,294,967,296, the total number of unique values each variable can hold. However, when you think of negative numbers and 0 (by dividing 4,294,967,296 by two for positive/negative, and subtracting one of the halves by 1 for the zero) then you get the numbers that I posted earlier.
Anyway, its quite easy to verify. The save game format sets aside 4 bytes for the value of each variable. Each byte can hold up to 16 values. So 4^16 is 4,294,967,296, the total number of unique values each variable can hold. However, when you think of negative numbers and 0 (by dividing 4,294,967,296 by two for positive/negative, and subtracting one of the halves by 1 for the zero) then you get the numbers that I posted earlier.