Reply to Re: Dropping non-truecolor mode?
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It's a powerful feature. I've used it to create a day/night cycle, for example, with the colours gradually getting darker and brighter. I've also used it to change water into blahd, which is one of the great strengths of palettes; with careful editing, you can change only some graphics, while others remain the same... I would be sad to see it go.
With that said, it's kind of a pain to use already. You essentially have to yell at players in the dmod.diz, because disactivating true colour mode requires ticking a box. Enforcing it also bans people from playing with DinkHD, and screenshots will look totally messed up by default.
One problem that I've noticed with a few dmods is that graphics will have a white background behind them. This is because the background is not pure white, but rather a very light shade, which 256 colours forgives, but true colour doesn't.
Also took a look at COE, and indeed, the palette's edited by hand: http://s29.postimg.org/ab690o113/COEpal.png
With that said, it's kind of a pain to use already. You essentially have to yell at players in the dmod.diz, because disactivating true colour mode requires ticking a box. Enforcing it also bans people from playing with DinkHD, and screenshots will look totally messed up by default.
One problem that I've noticed with a few dmods is that graphics will have a white background behind them. This is because the background is not pure white, but rather a very light shade, which 256 colours forgives, but true colour doesn't.
Also took a look at COE, and indeed, the palette's edited by hand: http://s29.postimg.org/ab690o113/COEpal.png