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Reply to Re: Dink with Lua scripting, first public alpha

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May 26th 2014, 02:02 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
I'll see about adding those readonly debugging tables for you.

Are you talking about the Wiki where I just finished adding the document that describes the differences between DinkC and DinkLua? The answer to your question is actually in there. (But TL;DR version: Yes, I do support such global non-int, non-saved, Lua-only variables.)