Reply to Re: Dink with Lua scripting, first public alpha
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I'll see about adding those readonly debugging tables for you.
Are you talking about the Wiki where I just finished adding the document that describes the differences between DinkC and DinkLua? The answer to your question is actually in there. (But TL;DR version: Yes, I do support such global non-int, non-saved, Lua-only variables.)
Are you talking about the Wiki where I just finished adding the document that describes the differences between DinkC and DinkLua? The answer to your question is actually in there. (But TL;DR version: Yes, I do support such global non-int, non-saved, Lua-only variables.)