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Antispam: Enter Dink Smallwood's last name (surname) below.
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March 7th 2014, 07:07 PM
custom_coco.gif
Cocomonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
When we last left our hero, his butt (and the rest of him for that matter) had been put into jail. He's been there for a while now.

Suddenly, that wizard guy from earlier appears in a puff of magic that I didn't manage to get in a screenshot! He's not pleased with Dink either. This seems to be a trend.

Dink realizes that this guy knows his name, but Dink still doesn't know his. He tries to engage in witty reparteé. It kind of backfires.

Martridge: I am the Wizard Martridge, and I'm here against my better judgment to help you.

Dink: That's cool. Beggars can't be choosers.

Martridge even gives Dink the spell of fireball, a strength potion, and a magic potion! What a nice guy.

Apparently, Martridge has a good reason to be here. It's not so clear what it is, though.

Dink: What is it?

Martridge: All will be revealed to you in time.

Dink knows BS when he hears it, but the wiz ain't budging. Whatever, on to more pressing concerns: this room, and how does Dink get out of it? Dink asks martridge and... no. No dang way.

HOW DID YOU KNOW, LEPROCHAUN? HOW DID YOU KNOW

...

Well, that was weird. Because he's just walking off screen, as we all know, he could be anywhere on the actual map, and Dink ends up in a strange place. Shivering, he trudges to the west, where something odd happens.

...Wait a minute, that can't be right. We must have run into another bug, let me fix that real quick.

Okay, done. As I was saying, Dink encounters a very odd scene. There is some messed up junk going on here. Dink reacts with incredulity.

The knights Dink encounters seem hostile toward him, but have their problems with each other, too. To Dink's surprise, however, it seems there's actually something to their bizarre religion. Now there's something you don't see every day.

The delicious diety knows of Dink and approves of his adventures! Dink is glad to finally get some support. He receives a boon from the strange diety: some new clothes to help him go undiscovered as a fugitive. Dink puts them on.

There are some inexplicable rules about Dink's new duds.

Dink: Um... why?

I guess gods work in mysterious ways.

The tasty titan also offers some future help to Dink. It seems rather conditional, though. With that, Dink is magically transported back between Stonebrook and Terris. The duck is unimpressed with his fantastic appearance.

--
Okay, so let's review where we are for a second. Dink is a fugitive, but the law is pretty lax around here. The cloak should be enough to deflect casual suspicion, but identifying himself or talking to the King is probably not a hot idea. We should be careful about criminal activity, too: if they catch Dink again, he's likely to get executed. For some reason, a sword or bow isn't an option without revealing himself before arming them. When Dink's in trouble, he may have a one-time out by praying to the Meat God, but only if said God is pleased that Dink's recent conduct has not been "lame," whatever that means.
--

Dink celebrates his newfound freedom by roasting some pillbugs, and puts his first level point into defense. Suddenly, he's put into a quandary.

What should Dink tell this guy his name is? And what should he do next? Martridge mentioned some kind of "destiny." Presumably that involves more than buying a house - anyway, that's so much money that maybe it should be more of a long-term goal.

[Cloak graphics by MsDink.]

[Lord, this is a lot of work.]