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February 5th 2014, 10:09 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Hello everyone. As you may know, I have criticized WinDinkEdit and its variants in the past for being clunky, buggy, slow, and overall very limited map editors. Eventually after waiting in vain for HJDinkEdit and that other one that never went anywhere, I decided to make my own. Over the last month I have been writing my own map editor purely for myself so I could make maps for Dink 1.09 which doesn't have a bundled map editor.

It runs from the command line and is definitely not designed to compete with Tiled or Ogmo, but at this stage the most important features are implemented (load/save, viewing properties, and creating/deleting screens) with export to JSON partially implemented. Actually editing map screens is an incredibly arduous process as you can't really see what you're doing, and it requires a surprisingly large amount of RAM to work.

However, if more than a few people were interested I would definitely consider cleaning it up and releasing it for the general public along with documentation after properly testing it. At the moment it's targeted at *nix platforms that have a Python 3 interpreter as I doubt any Windows users would want to bother with it. If you think this suits your tastes or you would like to know more then do express your interest.