Reply to Re: Contest: Dink's Demise
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Here's an idea I came up with in case anybody's looking for one.
"Flames of Resurrection"
A dungeon where Dink has to die to progress. I mean real, ordinary death by running out of HP - you can make dinfo.c do anything you want, trust me. Upon death, Dink becomes a ghost (RabidWolf9's colors pack). Now he has to find a specific object (some kind of fire?) in order to return to life.
Have objects Dink can only pass while a ghost and objects he can only pass while alive. Have enemies that can only hurt/fight/be hurt by Dink when he's alive, and one type of enemy that fights with him when he's a ghost (dying as a ghost should be a real death). Construct simple to moderate puzzles around this concept.
This was my idea, but I can't see myself really making it. Feel free to use it, change bits of it around, whatever. If I change my mind about making something I'll just use a simpler concept.
"Flames of Resurrection"
A dungeon where Dink has to die to progress. I mean real, ordinary death by running out of HP - you can make dinfo.c do anything you want, trust me. Upon death, Dink becomes a ghost (RabidWolf9's colors pack). Now he has to find a specific object (some kind of fire?) in order to return to life.
Have objects Dink can only pass while a ghost and objects he can only pass while alive. Have enemies that can only hurt/fight/be hurt by Dink when he's alive, and one type of enemy that fights with him when he's a ghost (dying as a ghost should be a real death). Construct simple to moderate puzzles around this concept.
This was my idea, but I can't see myself really making it. Feel free to use it, change bits of it around, whatever. If I change my mind about making something I'll just use a simpler concept.