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Reply to Re: "Shadows of Death" script help thread

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December 20th 2013, 10:13 PM
spike.gif
Yeah, it's definitely &player_map ducking up somehow. You could alt+d while testing to check what the map number is, or even better, add a say command somewhere that tells you the values of &player_map, &real_player_map, etc.

Also, potential facepalm problem: Make sure that the warp button's hardbox reaches the very edge of the screen. (go to editor -> make the warp sprite temporarily hard -> press space.) Because if there's even one pixel of empty space between the warp bar and the actual edge of the screen, void buttonoff would run before you change screens, and that would nullify the warp script/screw everything.