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Reply to Re: Crazy Old Tim plays all the DMODs of 2000

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December 19th 2013, 06:19 AM
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metatarasal
Bard He/Him Netherlands
I object 
If Kyle is going for shorter more frequent updates I'll go with longer rarer ones. It's just the way I roll.

Joking aside, I really love to read some of the in-depth analysis/mocking of all of the DMODs. Doing shorter descriptions would detract from the overall quality of the final overview. But really it's up to you to determine how detailed you want to make your overview, it's hard for me as an audience to determine that for you! Though you could always do fewer DMODs per update, I definitely don't mind that.

For as far as I can remember Friends Beyond 2 has always been considered to be a project that had some fantastic ideas, but failed on the execution of those ideas. I personally played through it only once, I got (one of the) worst endings and didn't bother to play it again. Though it didn't feel bad for me it felt less than both FB1 and FB3, the multiple path was novel but ultimately I don't think it was properly executed.

If you want to give the player a choice in the course of the DMOD the design decision to create a branch at that point, effectively creating a DMOD twice the length from there on isn't the best way to handle player choices. This is especially true with multiple player choices in which the amount of work required starts growing exponentially. I believe a system where player choices result in things like getting a magic spell or not getting a magic spell, an NPC that lives or dies, country A or country B winning the war. Those kind of things take only a limited amount of extra time and really make the player's actions mean something. Having one or more optional dungeons that determine the outcome of the DMOD in a way consistent with the story is the easiest way to make multiple endings. I think Wesley eventually decided on this as well and made FB3 much more in this fashion.

Arik on the other hand (who has always admired FB2) made another attempt at this with 'I, Kara Gu' in which you often have two different paths to take. However there are multiple points where those stories come together again and you can make new choices making it much easier to accomplish.

Also, surpisingly I got a lot of the answers correctly on Dink X Trivia when I tried it a few years ago, even though I only joined TDN in 2005. I was kinda proud of that for some reason...

Lastly: A great read again, nice to see you haven't given up on this