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Reply to Re: Why Can't I Quit You, DinkC?

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December 17th 2013, 01:03 PM
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I think the method coco's using for the loop (calling a custom procedure) should subvert the script interruption problem, actually. I can't see anything obviously wrong with the script... Maybe some kind of weird conflict between using heal both as a variable name and a name for the loop? Or maybe the very fact it's using a custom procedure (which creates a new instance of the script, IIRC) somehow breaks up checking up for &current_sprite...? Or something somehow sometimes? I'm sure I've had weird problems with checking for the host sprite's stuff from an externalled script myself, but I can't really remember anything useful.