Reply to Re: "Shadows of Death" script help thread
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Well, he's got ignoring hardness turned off, so he has to use move(). If you use move_stop without ignoring hardness and the sprite runs into hardness, it'll never execute the rest of the script, and if you've got Dink frozen, the game will hang there forever.
Edit: Whoops, I was late.
Edit: Whoops, I was late.