Reply to Re: Why Can't I Quit You, DinkC?
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The script that moves the sprite is attached to the new "phase two" sprite using the sp_script command.
Yes, I tried declaring the hitpoints before and after changing the brain to 6.
If brain 6 sprites can't have hit points, I wish this sort of thing was in the DinkC reference... I wish there were something to get a sprite to continuously loop a sequence without changing its brain.
Sure, it would be easy enough to count which of the 28 move commands in my loop is executing... maybe I could have it change the brain back to 9 when you hit it, then change back to 6 and redo the move command it was just doing... If brain 6 really doesn't understand hit points, I don't know that this would fix anything
Yes, I tried declaring the hitpoints before and after changing the brain to 6.
If brain 6 sprites can't have hit points, I wish this sort of thing was in the DinkC reference... I wish there were something to get a sprite to continuously loop a sequence without changing its brain.
Sure, it would be easy enough to count which of the 28 move commands in my loop is executing... maybe I could have it change the brain back to 9 when you hit it, then change back to 6 and redo the move command it was just doing... If brain 6 really doesn't understand hit points, I don't know that this would fix anything