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Reply to Re: Herb Boots with normal punch speed script

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October 24th 2013, 04:52 PM
spike.gif
I don't recall any that manipulated frame delay or the ini lines directly, either, although there's some variance in attack speeds by default. The sword is slower than fists (the animation has more frames), while FIAT's buttstomp was somewhat faster than fists... I think some dmods have also used the spellcasting graphics for firefists, which are blazingly fast.

EDIT: Regarding the script, other than both of those being the same one, you also have a totally redundant checkset... This one:
&jug = sp_dir(1, -1);
sp_dir(1, &jug);

I hate redundancy!