Reply to Re: Frame delay on Dink's walkcycle will not change,
If you don't have an account, just leave the password field blank.
Just make his legs move slower? That's easy! If you actually wanted to make Dink walk slower or faster, it would be a little bit more complicated; unlike other sprites, sp_speed doesn't work on him (nor sp_frame_delay, if memory serves), so you instead have to use the specific set_dink_speed command, which only works with numbers from 4 to 1, with 4 being the slowest and 1 the fastest.
Anyway,
load_sequence_now graphics\dink\walk\ds-w1- 71 100 38 72 -14 -9 14 9
load_sequence_now graphics\dink\walk\ds-w2- 72 100 37 69 -13 -9 13 9
load_sequence_now graphics\dink\walk\ds-w3- 73 100 38 72 -14 -9 14 9
load_sequence_now graphics\dink\walk\ds-w4- 74 100 38 72 -12 -9 12 9
load_sequence graphics\bonuses\bottles\botl-b 75 75 13 43 -12 -9 9 7
the part in bold is the line that determines how fast each frame of the animation plays. You can also change the speed for only a few frames in a sequence, like in Dink's punch animation:
set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100
EDIT: I see you already did that! I should try that reading posts thing sometime.
It's a script problem with Dink, since some scripts overwrite the default delay in his walk sequence. See item-fst.c, for example:
Anyway,
load_sequence_now graphics\dink\walk\ds-w1- 71 100 38 72 -14 -9 14 9
load_sequence_now graphics\dink\walk\ds-w2- 72 100 37 69 -13 -9 13 9
load_sequence_now graphics\dink\walk\ds-w3- 73 100 38 72 -14 -9 14 9
load_sequence_now graphics\dink\walk\ds-w4- 74 100 38 72 -12 -9 12 9
load_sequence graphics\bonuses\bottles\botl-b 75 75 13 43 -12 -9 9 7
the part in bold is the line that determines how fast each frame of the animation plays. You can also change the speed for only a few frames in a sequence, like in Dink's punch animation:
set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100
EDIT: I see you already did that! I should try that reading posts thing sometime.

init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9"); init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10"); init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9"); init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9"); init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9"); init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10"); init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10"); init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");There are also a few others, mostly load game related scripts. start-2.c and escape.c, at least.