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Reply to Re: Your thoughts on regenerating health in video games.

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October 12th 2013, 06:07 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
It depends. In an MMO-game, health reg is a must wether it be a passive reg or active (eating/drinking) to get the game going.

Health reg in turn-based rougelikes? Sure.

A passive reg, i.e. +2 HP regenerated per second, in a single/multiplayer FPS game is actually an ok in my opinion. Call of Duty: "OW I BROKE BOTH MY LEGS!! Naaah, it's healed in five seconds." It's just a mechanic to get the game going without picking up powerups to heal etc.

I prefer the heal mechanic over the passive reg, that is: Picking up powerups, getting healed by another player etc. like in Duke Nukem or Team Fortress.

Side note: Don't think rationally when you talk about games. They're just that, games, and no game ever created is "realistic"! Games have different mechanics and are supposed to be fun, not questioned about "realism".