Reply to Re: Unusual method for one-time events
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All "warper" does is move Dink around; it's what you'd expect. I don't bother with fading down and up because they are just stairs.
I believe this is the problem - your warps. The method by which you change the screen is not "natural" (that is, you use load_screen and draw_screen), so the 6 minute delay doesn't work for some reason. I'm actually surprised if any of the sprites on the screen are gone, if you kill them all at once without changing screens in a normal way in the meantime...
Since my memory seems to be swiss cheese recently, I went and tested this with pillbugs; if you kill all pillbugs on screen 2, then console yourself to screen 1 with load_screen and draw_screen, the pillbugs will be back. However, if you walk to the next screen and back, they will be gone like they're supposed to.
I believe this is the problem - your warps. The method by which you change the screen is not "natural" (that is, you use load_screen and draw_screen), so the 6 minute delay doesn't work for some reason. I'm actually surprised if any of the sprites on the screen are gone, if you kill them all at once without changing screens in a normal way in the meantime...
Since my memory seems to be swiss cheese recently, I went and tested this with pillbugs; if you kill all pillbugs on screen 2, then console yourself to screen 1 with load_screen and draw_screen, the pillbugs will be back. However, if you walk to the next screen and back, they will be gone like they're supposed to.