Reply to Re: Looking for some basic DMOD-making advice
If you don't have an account, just leave the password field blank.
Back when I was making The Rise of the Goblins, I definitely remember things sometimes not working without any reason. After I added a semicolon, it started working perfectly. I think I've experienced this once or twice with (void) too.
I can also remember that semicolons have fixed bugs for me in the past. Though that might be in the pre v1.08 era, I can't really remember.
I actually remember fixing things like that too.
At least for myself, though, I think it's just an illusion borne as a result of trying to adhere to a predefined norm.
For example, I used to think title_start(); requires a semicolon, while choice_start() doesn't, for some bizarre reason. So, if my script doesn't work, and I look at it and see this:
I'd "fix" the script by adding semicolons to title_start(); and title_end();, and associate that change with the solution, even though the real isssue would have been something entirely unrelated.
I can also remember that semicolons have fixed bugs for me in the past. Though that might be in the pre v1.08 era, I can't really remember.
I actually remember fixing things like that too.

For example, I used to think title_start(); requires a semicolon, while choice_start() doesn't, for some bizarre reason. So, if my script doesn't work, and I look at it and see this:
choice_start() title_start() Cow title_end() "Milk" choice_end()
I'd "fix" the script by adding semicolons to title_start(); and title_end();, and associate that change with the solution, even though the real isssue would have been something entirely unrelated.